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Minecraft: Bedrock Edition 1.16.100.56 beta now available, has creator-focused changes

If you lot're surprised that a new beta has hit the Minecraft scene, don't be. A new beta arrives more-or-less every calendar week, with varying levels of changes included. The beta releasing for Minecraft: Bedrock Edition today is update i.sixteen.100.56, and in that location's a decent list of changes included here. Problems fixes, general improvements, and farther changes to the new Achievements screen Mojang Studios have been testing are all here, only there's also a ton of changes catered for creators as well. If you're a fan of creating your own worlds, packs, and more. you lot'll desire to check these changes out.

If you're interested, you can as well skip the wait for public release and find out how to test Minecraft beta builds yourself, so you can go ahold of these changes and improvements early on.

The changelog for one.16.100.56 includes:

Issues fixes

Performance and stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash on startup on Xbox One

Achievements screen

  • Time played now displays correctly on the achievement screen
  • Allow navigating the focus to the summary past pressing left on the gamepad when narration is enabled
  • Updated input legends for achievement list and achievement reward
  • "Screen" is at present narrated when opening an achievement detail screen
  • Fixed how we calculate how many rewards a player has
  • Show the achievements, even after a timeout, when the information has been fetched
  • Don't play click sounds when using a mouse button that is non primary
  • Set outcome where the scrollbar would appear even when there is no content to scroll
  • Added acceleration to focus navigation while using a gamepad
  • Fixed focus persistency while switching from the All tab
  • Fixed support for the mouse "back push" to go dorsum from the achievements screen
  • Fixed back up for the Escape push to go back from the achievements screen
  • Fixed an consequence where the Input Legend for a Tab would be "open" even when the Tab was already selected

General

  • Fixed text-to-spoken communication not reading the messages on various screens
  • Fixed maps not being in the list of items when using the /clear command
  • Fixed sign-in button becoming unresponsive after bankroll out of sign-in prompt screen

Gameplay

  • Cobblestone is now shown as the default ingredient for stone tools
  • Reduced and reintroduced linear attenuation for raid horn audio
  • The right sounds are at present played for breaking and placing item frames

Technical changes

Tape item component

  • Items can now exist made records to play music in Jukeboxes

Component variables

  • sound_event A cord value corresponding to a audio event in the game code. This cord must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "expect", "pigstep"
  • elapsing A float value that determines how long particles are spawned from the JukeBox Block, should approximately friction match length of audio upshot
  • comparator_signal An integer value that represents the strength of the counterpart point, used by the Comparator Block

Item names

  • Renamed items to be consistent with the list of Java items constitute here
  • Added new BlockRaycastComponent that can override the AABB used for outlines and raycasting )
  • Added new BlockCollisionComponent that can override the AABB used for entity collision )
  • Added new BlockPropertyComponent that tin replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow
  • Added new BlockQueuedTickingComponent that triggers events for a block on a range of fourth dimension set past the creator
  • Added new BlockRandomTickingComponent that triggers events for a block randomly
  • Added a Rotation Component that allows a block to rotate The component just allows axis-aligned rotations
  • Adds the base implementation of the CraftingTableComponent
    • Allows the creation of custom crafting tables
    • Currently only supports 3x3 grids

Add together-on'south and script engine

  • Added 'minecraft:placement_filter' component which allows you to set conditions for where this block can be placed. This component volition also kick in whenever neighboring blocks change and pop it's loot if information technology is no longer in a valid location
  • Added serialization to Cake Descriptor
  • Added static anyMatch functions to BlockDescriptor to compare a listing of BlockDescriptors confronting: Block*, BlockLegacy, or BlockDescriptor
  • Added a function to compare ii BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations
  • Changed the BlockDescriptor BlockLegacy member variable to a Block* then we can fix the block states during deferred block resolution and go the block with united states gear up
  • Removed all the existing Cake* json parsing
  • Added unit of measurement tests to verify parsing and serializing block descriptors
  • Added unit tests to verify comparing a BlockDescriptors against each other
  • Added unit of measurement tests to verify getting a block from BlockDescriptor with united states set

DataDrivenBlockEvents

  • Adds back up for parsing and performing the following event responses:
    • Added the set_block_at_pos event response
    • Spawn Loot
    • Set Block
  • Added support for the on_interact trigger component
    • Added support for the on_player_placing trigger component
    • Likewise added MoLang queries for cardinal_block_face_placed_on and cardinal_player_facing for getting placement context

DataDrivenBlockModels

  • Added the get-go pass of the new data driven block tessellation pipeline
  • Added the "minecraft:geometry" component to let using a block model for rendering
  • Added the "minecraft:unit_cube" component to allow using a default unit cube for rendering. Unit of measurement cubes get some extra effects similar ambient occlusion and face removal
  • Added the "minecraft:material_instances" component to allow mapping faces and material_instances in a geometry file to an actual cloth
  • Stock-still smooth lighting and ambient occlusion with new data driven blocks

Schema

  • Split up allowed_blocks into use_on and dispense_on
  • use_on specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
  • dispense_on specifies what blocks an entity placer particular is allowed to exist dispensed on, omit to allow all blocks

ExecuteCommand

  • Added support to item json events for the execute_command keyword. It supports both a string and string assortment format, where the cord is the control intended to run. Commands are compiled at load time and executed subsequently add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will exist segmented in sequence and randomize nodes as expected

Items

  • Created RepairableItemComponent that data-drives how an item is repaired in game

RunCommand

  • Added support to entity json events for the run_command keyword alongside the current add and remove keywords. It supports both a string and string array format, where the cord is the control intended to run. Commands volition be run after component groups accept been added and removed, and will be segmented in sequence and randomize nodes as expected
  • Updated the post-obit components to parse and use BlockDescriptor instead of Block*
    • BlockBreakSensorComponent
    • BlockListEventMap
    • BreathableComponent
    • BreedableComponent
    • BuoyancyComponent
    • EntityPlacerItemComponent
    • PreferredPathComponent
    • SeedItemComponentLegacy
  • Updated the following features to parse and use BlockDescriptor instead of Block*
    • NoSurfaceOreFeature
    • OreFeature
    • SingleBlockFeature
  • Updated the following goal definitions to parse and use BlockDescriptor instead of Block*
    • GoalDefinition
    • RaidGardenGoal
    • VanillaGoalDefinition
  • Updated the following surfaces lawmaking to parse and employ BlockDescriptor instead of Block*
    • MesaSurfaceAttributes
    • SurfaceMaterialAdjustmentAttributes
    • SurfaceMaterialAttributes
  • Updated the following tests to reflect the changes from updating code to apply BlockDescriptors
    • BuoyancyComponentServerTests
    • FeatureHelperTests
    • NoSurfaceOreFeatureTests
    • OreFeatureTests
    • SingleBlockFeatureTests
  • Updated the following trees to parse and use BlockDescriptor instead of Block*
    • AcaciaTreeCanopy
    • AcaciaTreeTrunk
    • FallenTreeTrunk
    • FancyTreeCanopy
    • FancyTreeTrunk
    • MegaPineTreeCanopy
    • MegaTreeCanopy
    • MegaTreeTrunk
    • PineTreeCanopy
    • RoofedTreeCanopy
    • SimpleTreeCanopy
    • SimpleTreeTrunk
    • SpruceTreeCanopy
    • TreeHelper

A gaming masterpiece

Minecraft Bedrock Edition

Minecraft

Available everywhere you lot play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you lot unlock your every artistic desire. It's also bachelor on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-11610056-beta-now-available-has-creator-focused-changes

Posted by: kennerhishmad.blogspot.com

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